 |
|
 |
This hands-on course will introduce you to the basics of creating objects and animating in Macromedia's Flash MX. You will explore the basics of Flash, including tools and features, and will create different types of animations. In this course, you will also work with symbols and instances, create extensive Timelines with independent animations, build more complex navigation controls, work with sound, and optimize your movies for viewing by your intended audience.
|
|
|
|
|
|
Course schedule
Duration: 3 days.
To view the schedule for this class, click here.
Who should attend
This course is for those interested in creating web animation using Flash MX, such as web developers, web designer, etc.
Prerequisites
In order to take this course, you need to be familiar with your computer's operating system and basic operation.
Course Outline
- THE FLASH ENVIRONMENT
- What is Flash?
- The Flash Work Environment
- DRAWING AND PAINTING
- Vector vs. Raster Graphics
- Basic Drawing and Painting Tools
- Creating Custom Colors, Gradients, and Line Styles
- MANIPULATING OBJECTS
- Selecting Objects
- Object Interaction
- Transforming and Grouping Objects
- Bitmap images
- WORKING WITH TEXT
- Text Blocks
- Converting Text into Shapes
- MULTIPLE LAYERS IN A MOVIE
- Creating and Managing Multiple Layers
- Mask Layers
- Aligning Objects
- CREATING ANIMATION
- Frame-by-Frame Animation
- Shape-Tweened Animation
- Motion-Tweened Animation
- Guide Layers
- Mask Animations
- PUBLISHING YOUR FLASH MOVIE
- Selecting Your Publishing Settings
- Previewing and Publishing Files
- SYMBOLS AND INSTANCES
- What is a Symbol?
- Graphic Symbols
- Movie Clip Symbols
- Button Symbols
- Managing Symbols and Instances
- ORGANIZING LARGE PROJECTS
- INTERACTIVITY IN FLASH
- Basic Playback Control
- Creating Advanced Navigation Controls
- WORKING WITH SOUND
- Importing Sounds
- Event vs. Streaming Sounds
- TESTING AND PUBLISHING A FLASH MOVIE
- Evaluating Download Performance
- Optimization Factors
- Exporting and Publishing Movies
|
|